Mûg Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His auburn hair and beard is wavy and long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Mûg grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered east to less war torn lands. He now mingles about in high society.
Motivation: He wants revenge against goblins; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: PTSD. Bonds: Adventurer, Rich, Enemies. Occupation: Assassin
Voice: French accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 40000 cp. 1 Masterwork Uncommon Weapon.
Edge Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is cut close to his head. His eyes are a pleasant green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Adventurer mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and to settle down with his crush
Flaws: Emotional, Disease. Bonds: Immigrant, Rich, Has a crush. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 70000 cp. Malachite (11 gp). Amethyst (60 gp). Lapis lazuli (11 gp). Deep blue spinel (1100 gp). Blue quartz (11 gp). Amber (60 gp).
Greeba Spaulding, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a white coat over a green low-cut shirt, and a small hat upon her head. Her hair is golden and curly. She has several tiny emerald earrings on each ear.
Personality: Abrasive and pushy, she has a hard time making friends. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village she learned the ways of the warrior from her father. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Rich. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 5 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp. 1 Half-Plate.
Ovina Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she likes to wear ponchos typically of a light brown in addition to tight pants. She wears her black hair up. She has a dull look in her amber eyes.
Personality: Confrontational and typically high on some drug or another. A true patriot, Ovina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Ovina was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Ovina's father didn't care for her much, and the feeling was mutual. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She'd like to take her coworkers down a peg; and she wants nothing more than to rejoin the army
Flaws: Addict, Antagonistic. Bonds: Military, Adventurer, Job. Occupation: Sage
Voice: Boston accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Oriff Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her blonde hair in a pixie cut. Her eyes are gray and beady.
Personality: She is fixated on the number 60. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth she was tutored by a cruel and relentless mentor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic. Flaws: Ugly, Insane, Fearful. Bonds: Mentor, Criminal record. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 12 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Buckler. 1 Full Plate. 1 Banded mail. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!