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NPC Generator

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Advanced [show]


Adrik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has a large grey mantle and cape that has been intricately interwoven into his blue robe. His golden hair is heavily combed to the right. His eyes are hazel and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born in the north to a Bather, Adrik learned a great deal about his mother's area of expertise. Through the years after Adrik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Adrik's mother didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.

Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his sister

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Adrik Silveraxe, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)8 (-1) 15 (+2)11 (+0)
Skills Investigation +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp. 2 Tanglefoot bags.


Social Check DCs


Fragrant Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin tan vertical stripes and black pants. His fur is red, silky, and of moderate length. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion

Ideals: Entrepeneur, Fighting. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Fragrant Shoe, Male Tabaxi Barbarian 1
Medium (6'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 gp. 1 Banded mail.


Social Check DCs


Fibblestib Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and auburn with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Tanner, but he was a colossal failure. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Opinionated. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Fibblestib Humplebumple, Male Gnome Commoner 14
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 82 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 15 (+2)17 (+3)
Skills Medicine +7, Survival +7
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 4000 gp. An abacus with copper, silver and gold markers (100 gp). Solid gold idol (800 gp). Gold and topaz bottle stopper cork (1000 gp). Large well-done wool tapestry (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Old masterpiece painting (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). 1 Medium magic item.


Social Check DCs


Nedda Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with deerstalker hat. Her brown hair is kept up in a ponytail inside a deerstalker hat. Her otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of herself, she believes she is the best Knight born in the past three hundred years. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Nedda was born the youngest of three triplets. In her 14th year, her parents were killed by a gnolls raid, leaving Nedda alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg; and she wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Job, Family, Enemies, Military. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Nedda Kettlewhistle, Female Halfling Aristocrat 16
Small (3'0") Halfling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 41 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)9 (-1) 14 (+2)14 (+2)
Skills Deception +7, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3

Possessions: 11000 gp. Alexandrite (1000 gp). Red-brown spinel (130 gp). Emerald (1200 gp). Eye agate (9 gp). Star ruby (1200 gp). Sardonyx (50 gp). Eye agate (9 gp). Black pearl (1000 gp). Moss agate (9 gp). Malachite (9 gp). Black pearl (1000 gp). Black pearl (1000 gp). Deep blue spinel (1000 gp). Rock crystal (50 gp). Tourmaline (130 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Everard Darby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has a large grey mantle and cape that has been intricately interwoven into his black robe. He is an epitome of beauty. His hair is white and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Sailor, who enjoyed hunting, Everard was taken on many hunting expeditions. Everard was born on a far southern plains where he grew up under the tutelage of his father, an expert Fletcher. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Attractive, Religious, Nature, Immigrant. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Everard Darby, Male Human Commoner 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Athletics +3, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Halfling
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 4000 cp.


Social Check DCs

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