Alston Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His head has been shaved. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Greedy. Bonds: Criminal record, Military, Rich. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 91 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 300 pp. Jeweled gold crown (4000 gp). Silver chalice with lapis lazuli gems (30 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A roughly beaten golden orb (30 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
Fragrant Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'10". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and her gloved hand is found clutching a sickle. She keeps her long white fur kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Fragrant lived on a farm with her father, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Fragrant's homeland. Fragrant decided to take the middle way and become a bodyguard. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fragrant fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry her sister to traveling adventurers.
Ideals: Philantrophist, Fighting. Bonds: Rich, Family, Immigrant. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Sarah Holton, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has done her best to style her brown hair to look like a famous performer. She has a dull look in her violet eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her job bores her to no end. She has decided to make it more interesting.
History: She was born into a rich family. Through the years after Sarah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Sarah's mother didn't care for her much, and the feeling was mutual. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She's repulsed by the PC; and she is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Rich. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Moss agate (6 gp). 1 Masterwork Common Melee.
Hadwisa Wedgwood, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, grey, dusty cloak. She carries with her a set of clubs, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her black hair is heavily combed to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She always tries to repair and not replace. It was this mentality that drove her into the Guard business.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Naeris Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His whole body is exceptionally muscular. His auburn hair is singed and shortened. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Ugly, Emotional. Bonds: Immigrant, Mentor. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 260 gp.
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Their contribution stands as a beacon of hope for all adventurers!
