Krimmon Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is smooth and relatively long. His ears are large.
Personality: He dislikes all the random violence that takes place in the west. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west to a Junk Dealer, Krimmon learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Junk Dealer like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Fighting, Pacifist, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 15)
Armor Class 12
Hit Points 110 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 500 pp. Black pearl (900 gp). Chalcedony (50 gp). Golden yellow topaz (900 gp). Lapis lazuli (16 gp). Jet (160 gp). Fiery yellow corundum (600 gp). 1 Medium magic item.
Seven Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a pastel shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her gray fur is braided into rings. Her eyes are likewise blue.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Seven was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother
Ideals: Athletic. Bonds: Attractive, Nature, Family, Poor. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 19)
Armor Class 15
Hit Points 105 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 21 (+5) | 11 (+0) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 21
Languages Common
Attacks Melee +6 / 5d8+0, Ranged +11 / 5d8+5, Grapple +5
Possessions: 9000 gp. 1 Medium magic item.
Muggrish Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears light armors faded through time and improper care. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has money and likes to spend it; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Bonds: Attractive, Rich. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 80 pp. Blue star sapphire (400 gp). Deep blue spinel (200 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item.
Azzakh Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. He wears his copper crest down. His eyes are likewise red.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Azzakh's homeland. Azzakh decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azzakh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Persistence, Fighting. Bonds: Immigrant, Rich, Enemies. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 220 pp. Aquamarine (300 gp). Star ruby (900 gp). Jet (70 gp). 1 Minor magic item. 1 Minor magic item.
Ahinar Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has a moderate pudge and is not very fit. Her brown hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.
Personality: This woman loves writing and to teach people writing more than just about anything. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ahinar took refuge in the ruined castle and found the beat up whip and armor she uses now. She has never given up on her writing dream.
Motivation: To unite with her brother; and a strong sense of loyalty to elven people
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: In love, Nature. Occupation: Servant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 230 gp. Black opal (600 gp). Brown-green garnet (100 gp).
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