Seven On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His cinnamon fur, when down, is lengthy. This blue eyed southerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Seven was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He became a Masseuse soon after.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Shy, Racist. Bonds: Job, Immigrant, Religious. Occupation: Masseuse
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item.
Ranala Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman has a large blue mantle and cape that has been intricately interwoven into her green robe. Her clothes are grease stained in places. Her blonde hair is cut jaggedly and amateurishly. Her amber unseeing eyes seem to look past you.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born to loving parents in a slum to the north. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: Her religion dominates her actions.
Ideals: Joker. Flaws: Disease. Bonds: Poor, Immigrant, Religious. Occupation: Barkeep
Voice: French accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 5)
Armor Class 15
Hit Points 34 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 800 gp.
Naal Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears skinny pants and wears a blue and green robe with the hood down. He has red hair. His brown eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Naal was left his mother's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To share knowledge with the world; and he would like to get married and retire
Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Military, Has a crush. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merla Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of hand crossbows on her belt, each one with a amber on the hilt. Her hair, while still mostly blonde, has prominent grey streaks. Her gray eyes peer out from beneath her small white hat.
Personality: She speaks before she thinks and is too direct. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Merla was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Merla was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Merla's father didn't care for her much, and the feeling was mutual. She was always very intelligent and has formed a secret society of specialists.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Impulsive, Secretive, Antagonistic. Bonds: Poor. Occupation: Shipwright
Voice: Irish accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Halfling, Aquan, Goblin, Druidic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 50 pp. Tiger eye turquoise (16 gp). Blue sapphire (1400 gp). Black pearl (700 gp). Aquamarine (700 gp).
Rurik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born the only child of a wealthy merchant. Rurik was born on a far southern plains where he grew up under the tutelage of his mother, an expert Barkeep. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world.
Ideals: Logical, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Barkeep
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 103 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7
Possessions: 4000 sp. Moonstone (70 gp). Rich purple corundum (1000 gp). Emerald (1000 gp). Chrysoberyl (120 gp). Obsidian (15 gp). Peridot (70 gp). Eye agate (15 gp). Chrysoberyl (120 gp).
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