Ogg Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses in black turtlenecks beneath a white coat with blue slacks. His auburn hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Ogg grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. During his travels, Ogg and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ogg discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ogg fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp.
Decarabia Grief, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports a flattop hair cut. Her ears are large.
Personality: She never swears and excessively uses polite adverbs when speaking. The war was a terrible time for her, and Decarabia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born into a rich family. When Decarabia reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Roofer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 43 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 1000 gp. Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (900 gp).
Ootah Clive, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'11" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. She has brown hair. She has a tattooed face.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: Gifted from a young age, Ootah studied abroad. In her 15th year, her parents were killed by a drow raid, leaving Ootah alone in the world. After a stint in an orphanage, she was adopted. By chance she met her brother recently and the two have been together since.
Motivation: Seeks redemption; and her relatives are trying to arrange a marriage
Ideals: Artistic, Gifted. Bonds: Poor, Criminal record, Family, Enemies. Occupation: Spy
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 47000 sp. Sard (20 gp).
Bree Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a long, white, dusty cloak. Her hair is black and curly. Her hazel eyes peer out from beneath her Stetson white hat.
Personality: Prone to second guessing herself, she comes off as nervous. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her mother raised her in a mountain cabin. She worked as a nervous Tanner and found it very stressful. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bree fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and to protect her home
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Job, Guardian. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Adrik Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Laborer. He carries with him a set of nunchakus, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the east. He also has developed a complete distrust of the Map Maker profession.
History: Adrik was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Pacifist. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Laborer
Voice: Draws out vowels
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 sp. White pearl (40 gp). Eye agate (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
