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Juliana Wellington, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is well dressed, but even with her fine clothing she looks run-down. Her hair is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is able to make almost anything out of random pieces of junk.

History: Juliana was born the youngest of three triplets. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and regain custody of her son

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Family, Attractive. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Juliana Wellington, Female Human Sorcerer 7
Medium (5'11") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 60000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp). Carved bone or ivory statuette (10 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs


Ashgarn Easton, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his white robe and has his quarterstaff always slung over his shoulder and is in decent physical shape. His hair is white and curly. His fierce amber eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Criminal record. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Ashgarn Easton, Male Half-Orc Bard 4
Medium (5'4") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)6 (-2) 9 (-1)12 (+1)
Skills Acrobatics +4, Arcana +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Star rose quartz (80 gp). 1 Minor magic item.


Social Check DCs


Duergath Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin tan vertical stripes and black pants. He carries a battered greataxe and tarnished kukri as well. His silver hair is still thick. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Further he is a bit of a stoner and is frequently out of it.

History: Duergath was born the youngest of three triplets. Through the years after Duergath was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Duergath's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Navigator and was forced into it by his family.

Ideals: Fighting, Disciplined. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Duergath Foamtankard, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)5 (-3) 12 (+1)12 (+1)
Skills Investigation -1, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 340 gp. Red spinel (160 gp). Moonstone (70 gp). 1 Breastplate.


Social Check DCs


Einkil Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His left hand appears badly burned and disfigured. His long chestnut hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Barkeep soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Opinionated, Fighting. Flaws: Fearful. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Einkil Bloodkith, Male Dwarf Paladin 6
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills History +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses well, typically a more casual-formal manner. She has moderate length brown fur. She wears round tiny glasses practically rammed into her face.

Personality: She exudes charisma. She is a tour de force of persuasion. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Sold as a small child to a wizard, Windy was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Locksmith again; and expand her business

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Mentor, Job. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Windy Thunder, Female Tabaxi Druid 1
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)15 (+2) 9 (-1)19 (+4)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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