Rose Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, she is an attractive figure. She is dressed in an above average manner. Her black hair is lengthy and is close to two feet long. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not believe in violence as a means to an end. She is a dedicated Blacksmith but believes her peers are too gung-ho.
History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rose fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Pacifist, Fighting. Bonds: Attractive, Adventurer. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 11)
Armor Class 11
Hit Points 36 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 1900 gp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). A miniature golden chest with tiny emeralds lining the top (80 gp).
Uzza Heal, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her blue hair in a flapper bob. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 7)
Armor Class 8
Hit Points 16 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 7 (-2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
Possessions: 1100 gp.
Nuraval Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Nuraval was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Healer.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 48 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Abyssal, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3
Possessions: 800 gp. Golden pearl (50 gp). Red garnet (50 gp). Alexandrite (200 gp).
Bendoo Weld, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear flannel. Her hair is long and silver with streaks of chestnut, and is pulled back with small black clips. Her eyes, though not visible through her cowl, are hazel.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a very good compulsive liar and kleptomaniac.
History: Bendoo hails from a village terrorized by gnolls. A gifted student she started as a Mason, but she got bored and became a Mayor. She has been saving her money to try and buy her sister's freedom.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Athletic. Bonds: Enemies, Criminal record, Job, Family. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 9 (-1) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +3
Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item.
Nuraval Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in brown turtlenecks beneath a tan coat with green slacks. With bright auburn hair and a scraggly beard. He has a tattooed face.
Personality: Nuraval wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his mother.
History: Nuraval was born with his mother's beautiful face. Nuraval liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Nature, Slave. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 8)
Armor Class 14
Hit Points 45 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item.
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