Dentratha Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a green tunic with brown highlights, and long green pants that bunch up around her shoes. She has done her best to style her blue crest to look like a famous performer. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Dentratha was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her 13th year, her parents were killed by a dire rats raid, leaving Dentratha alone in the world. After a stint in an orphanage, she was adopted. She's also a talented Brewer, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Optimist, Philantrophist. Bonds: Poor, Attractive, Enemies, Job. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 30 gp. 1 Banded mail.
Marbas Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: This western man wears a green top hat and green clothes. His clothes are grease stained in places. His dark red hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father took him hunting and taught him how to get in the mind of other creatures. He has never given up on his singing dream.
Motivation: A strong sense of loyalty to Elven people; and retire the richest man in the west
Ideals: Professionalism, Artistic. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. 1 Half-Plate.
Clerebold Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears suspenders and violet workpants. His shirt is green, and he wears a heavy violet leather apron most of the time. His hair is greying and his face has many wrinkles. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Persistence, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 103 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +6
Possessions: 700 pp. Carnelian (70 gp). Blue quartz (4 gp). Coral (100 gp). Amber (100 gp). Black opal (1400 gp). Alexandrite (800 gp). Emerald (1400 gp). White opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gesrethe Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her crest is cut close to her head. Her gold eyes dart from person to person.
Personality: She is business-like. She takes instructions and follows them to the letter. A true patriot, Gesrethe would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While studying, she fell in love. They married and had a daughter. She was granted arcane powers by her dying sister.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Professionalism, Gifted, Athletic. Bonds: Military, In love. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. Large well-done wool tapestry (400 gp).
Oriff Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is dressed in an above average manner. Her red hair is cut short with large spiked bangs in the front. Her blue eyes dart from person to person to random spaces in the air.
Personality: She loves telling others what to do and how they should feel about things. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: The child of a Laborer, who enjoyed hunting, Oriff was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oriff took refuge in the old dungeon and found the beat up mace and armor she uses now. She has never given up on her dancing dream.
Motivation: To find somewhere to settle down; and she is content
Ideals: Opinionated, Artistic. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 42 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 6000 sp. 1 Minor magic item.
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