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NPC Generator

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Advanced [show]


Beatrice Coleman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally well dressed albeit a few years behind the times. Her hair, while still mostly brown, has prominent grey streaks. Her eyes are likewise gray.

Personality: She snorts whenever she laughs or is feeling confident. A true patriot, Beatrice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born to loving parents in a slum to the west. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better world.

Motivation: To settle down with her crush; and to reunite with her old friends

Bonds: Attractive, Military, Poor, Adventurer, Has a crush. Occupation: Painter

Voice: Raspy

Attributes [hide]

Beatrice Coleman, Female Half-Elf Commoner 2
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4

Possessions: 700 sp. Chrysoberyl (110 gp). Jet (110 gp).


Social Check DCs


Stannor Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. His long white hair reaches down to his waist. He has green eyes and a red hat with a grey feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Stableman profession.

History: Born to a Stableman, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Stannor and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and wants to raise his children well

Flaws: Antagonistic, Depressed. Bonds: Job, Poor, Family. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Stannor Stoutbridge, Male Halfling Adept 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 48 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of longbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. He has violet eyes.

Personality: Orryn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Orryn took refuge in the old dungeon and found the beat up longbow and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Extrovert, Logical. Bonds: Criminal record, Nature. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Orryn Tarkelby, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 11 (+0)8 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp. Star ruby (400 gp). Red-brown spinel (110 gp). Violet garnet (700 gp). 1 Minor magic item.


Social Check DCs


Sun Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her long cinnamon fur kept up in a rat tail. She wears a mask on her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Many giants want her driven away; and she's repulsed by the pc

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Sun Treat, Female Tabaxi Warlock 10
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 6 (-2)19 (+4)
Skills Animal Handling +2
Senses Passive Perception 8
Languages Common, Aquan, Gnome
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 90 pp. Coral (160 gp). Violet garnet (1100 gp). Silver pearl (160 gp).


Social Check DCs


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy cinnamon fur. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: When he was but 5 years old his parents immigrated from the west. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. After a long history of fighting, River and his spouse have recently divorced.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful, Racist. Bonds: Attractive, Immigrant. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

River In the Wind, Male Tabaxi Monk 2
Medium (6'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)14 (+2) 9 (-1)14 (+2)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 10000 cp.


Social Check DCs

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