Brakka Northcott, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an entirely white suit with red socks and a vest with buckled shoes. Her black hair is singed and shortened. Her thin eyebrows rest above her beady brown eyes.
Personality: She is irascible and easily irritated. She has a small toy that she constantly fidgets with.
History: Brakka lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Gardener, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She got away from her former life and has fallen to alcoholism.
Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion
Flaws: Ugly, Antagonistic, Addict. Bonds: Family. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 56 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp.
Jasmine Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many pastel ritualistic tattoos. She wears tight fighting clothing, which leaves very little to the imagination. She has no hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Jasmine isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She feels the way she acts is they only way to get by in the world; and money/treasure
Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 7 (-2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Orc, Gnome
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Uncommon Weapon.
Dain Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dain took refuge in the ruined castle and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Light steel shield.
Aramil Amastacia, Male Elf [Permalink]
Personal [hide]
Description: 4'8" and muscular, this northern man wears a custom-built plate barding that's adorned with tan lining and desert motifs. He keeps his red hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Healer business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Mundane. Bonds: Family, Job, Nature. Occupation: Healer
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1 Simple lock. 1 Masterwork Musical instrument.
Chenna Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is well dressed, constantly wearing a white suit, black shirt, and tan tie. She keeps her long red hair kept up in a rat tail. She has blue eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a great chef.
History: Chenna was raised in a hard working conservative environment. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered drow who tried to eat her hand. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Expand her business.
Ideals: Gifted. Bonds: Job, Enemies, Adventurer. Occupation: Detective
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 9)
Armor Class 15
Hit Points 82 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 14 (+2) | 16 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Celestial, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 190 pp.
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Their contribution stands as a beacon of hope for all adventurers!