Semyaza Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman wears a robe, a symbol of magic around her neck, and a monstrous two handed axe on her belt. Her clothes are grease stained in places. She has brown hair. Her face is covered beneath a completely black helmet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: When she was but 7 years old her parents immigrated from the east. A few years later when the north was not economically sound they moved to her current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Semyaza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Bonds: Poor, Immigrant. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 160 gp.
Valanthe Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She wears a blue broad hat and blue clothes. Her silver hair, when down, is lengthy. She wears crescent spectacles with a black brim.
Personality: She is business-like. She takes instructions and follows them to the letter. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Valanthe was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Valanthe's mother didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her sister
Ideals: Professionalism. Flaws: Forgetful, Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
John Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his violet robe and has his sai always slung over his shoulder. His golden hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.
History: Born in the east his family was never financially stable. He was an apprentice working in his mother's forge. He has achieved small success as a Laborer.
Motivation: Wants to open a new tavern; and balancing his hectic life and new laborer responsibilities is difficult
Flaws: Selfish. Bonds: Poor, Attractive, Religious, Job. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 51 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 6000 sp. Golden yellow topaz (1300 gp). Amber (50 gp). Obsidian (13 gp). Jet (50 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sweet Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears brown leather gloves, a brown jacket, and tight pants. Her beige fur is drawn into a tight pony tail with a card scrunchie. Her eyes are amber and beady.
Personality: She likes to make people angry or surprised. She also has developed a complete distrust of the Tanner profession.
History: Born in a small village she learned the ways of the warrior from her mother. She found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She's also a talented Tanner, but doesn't like to broadcast it.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 6000 sp. Blue quartz (10 gp). Chalcedony (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.
Seebo Offund, Male Gnome [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Mayor, he is not a threatening figure. He has a small bristly mustache and wavy chestnut hair. His hazel eyes peer out from beneath his feathered tan hat.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.
History: He was born several months after his father was called into army service. When Seebo reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Ideals: Persistence, Philantrophist. Flaws: Racist. Bonds: Military, Job. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 200 gp. Lapis lazuli (12 gp). Rock crystal (80 gp). Rock crystal (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
