Dadalan Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green shirt with thin brown vertical stripes and green pants. His scarlet crest is greasy and uncared for. His gold eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Dadalan was left his mother's suit of armor and trained in its use and care. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Addict, Disease. Bonds: Immigrant, Military. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 13)
Armor Class 9
Hit Points 66 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Auran
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 4000 gp. 1 Medium magic item.
Vondal Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. With a patchy brown beard and wild brown hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Vondal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Attractive, Rich, Adventurer. Occupation: Soapmaker
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. A roughly beaten golden orb (60 gp). Solid gold idol (300 gp).
Gennal LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is braided into rings. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gennal was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it
Ideals: Impeccable. Bonds: Rich, Job, Military, Adventurer. Occupation: Weaver
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Everburning torch.
Synthrin Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing a long, green, dusty cloak. She keeps her long black crest kept up in a rat tail. Her red eyes peer out from beneath her deerstalker green hat.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is frequently practicing swordplay.
History: She was born several months after her mother was called into army service. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She used her abilities to travel the world and help people.
Motivation: She is unsatisfied with her job; and to be a priest again
Ideals: Artistic, Philantrophist. Flaws: Fearful. Bonds: Military, Job. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 8)
Armor Class 14
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Druidic, Gnome
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1400 gp. Malachite (7 gp). Violet garnet (700 gp). Violet garnet (700 gp).
Alain Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and red workpants. Her shirt is white, and she wears a heavy red leather apron most of the time. Her skin is fair and her fingers are delicate and long. Her hair is black and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Alain isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. Days after completing her studies, news broke out that her hometown was attacked by orcs. Alain was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Wants to work out more often; and to be a engraver again
Ideals: Impeccable, Athletic. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 12 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. White opal (1100 gp). Chrysoprase (30 gp). Banded agate (6 gp).
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