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NPC Generator

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Advanced [show]


Gurdis Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is an epitome of beauty. Her blonde hair is heavily combed to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She speaks before she thinks and is too direct. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Her mother raised her in a mountain cabin. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gurdis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gurdis. She is untrained/undisciplined, which makes her dangerous.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to prove her worth to the world

Flaws: Insane, Impulsive. Bonds: Rich, Attractive, Criminal record, Nature. Occupation: Banker

Voice: Raspy

Attributes [hide]

Gurdis Morigak, Female Dwarf Wizard 11
Medium (4'1") Dwarf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 58 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)16 (+3) 13 (+1)10 (+0)
Skills Persuasion +4, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome, Ignan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 120 pp. Solid gold idol (200 gp). An abacus with copper, silver and gold markers (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a pastel collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has wavy brown fur. His yellow eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north to a Spy, Tree learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he loathes his own lifestyle

Flaws: Shy, Depressed. Bonds: Immigrant, Job, Guardian. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Tree Prim Posies, Male Tabaxi Bard 2
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 8 (-1)17 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 4000 cp. Chrysoberyl (60 gp). 1 Half-Plate.


Social Check DCs


Zepar Dare, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His hair is silver, silky, and of moderate length. His white eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Zepar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Dilettante for hire.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Attractive, Slave, Family, Job. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Zepar Dare, Male Tiefling Commoner 8
Medium (5'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 14 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)14 (+2) 10 (+0)18 (+4)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Rutland, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses in brown turtlenecks beneath a black coat with violet slacks. She wears her silver hair down. Her brown eyes dart from person to person.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful slaver made her what she is. Her homeland was ravaged by war and she spent much of her life rebuilding it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Passionate, Logical. Flaws: Ugly, PTSD. Bonds: Mentor. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Margery Rutland, Female Human Warrior 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Kyle Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this man wears an entirely yellow suit with brown socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He can't help but pocket interesting objects he comes across

History: Kyle was born in the west. At a young age he loved to build and create. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and marry his brother to traveling adventurers

Ideals: Joker, Persistence. Bonds: Attractive, Criminal record, Family. Occupation: Soapmaker

Voice: Scottish accent

Attributes [hide]

Kyle Chance, Male Half-Elf Rogue 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)8 (-1) 17 (+3)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs

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