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NPC Generator

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Advanced [show]


Anne Cholmondeley, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear grey pants and tee shirts. She has shaved her head bald. Her fair skin shows little sign of her aristocratic breeding.

Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with lycanthropy at a very young age, Anne has worked very hard to control her curse. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Her religion dominates her actions.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Anne Cholmondeley, Female Human Rogue 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Lorilla Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a tan costume with the symbols of magic on her torso. She wears a wide-brimmed hat to cover her moderate length auburn hair. She wears an eyepatch.

Personality: She speaks before she thinks and is too direct. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: When she was but 4 years old her parents immigrated from the east. She worked as a nervous Performer and found it very stressful. She struck the Performer job and began her own company from there.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Lorilla Horcusporcus, Female Gnome Ranger 3
Small (3'0") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)8 (-1) 18 (+4)11 (+0)
Skills Athletics -1, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mara Dukakis, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has dyed her greying silver hair a little too much giving a sharp silver color. She has gleaming, smiling violet eyes.

Personality: Cocky and sure of herself, she believes she is the best Gardener born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a necromancer, Mara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has worked as a Gardener like her father before her.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Flaws: Fearful. Bonds: Poor, Job, Mentor. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Mara Dukakis, Female Half-Elf Sorcerer 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 8
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Medicine +5, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 300 gp. 1 Crowbar. 1 Small steel mirror.


Social Check DCs


Azzakh Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brass crest is lengthy. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Bricklayer profession.

History: The child of a Bricklayer, who enjoyed hunting, Azzakh was taken on many hunting expeditions. His childhood dream was to be a Bricklayer, but he was a colossal failure. He struck the Map Maker job and began his own company from there.

Motivation: To be a Bricklayer again; and he is unsatisfied with his job

Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Azzakh Zzzxaaxthroth, Male Dragonborn Sorcerer 17
Medium (6'1") Dragonborn, Neutral Good (CR 17)
Armor Class 11
Hit Points 84 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)17 (+3) 13 (+1)20 (+5)
Skills Persuasion +11
Senses Passive Perception 11
Languages Common, Orc, Gnome, Halfling
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1766666666

Possessions: 10000 gp. Coral (100 gp). Black pearl (1000 gp). Golden pearl (100 gp). Smoky quartz (20 gp). Blue sapphire (600 gp). Lapis lazuli (10 gp). Black pearl (1000 gp). Chrysoberyl (100 gp). Chalcedony (20 gp). Carnelian (20 gp). Azurite (10 gp). Bloodstone (20 gp). Tourmaline (100 gp). Deep blue spinel (1000 gp). Moss agate (10 gp). Moonstone (20 gp). Sardonyx (20 gp). Red garnet (100 gp). Jasper (20 gp). Star ruby (600 gp). Citrine (20 gp). Onyx (20 gp). Golden yellow topaz (1000 gp). Aquamarine (1000 gp). Moss agate (10 gp). Star ruby (600 gp). Silver pearl (100 gp). Iolite (20 gp).


Social Check DCs


Diesa Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses in brown turtlenecks beneath a green coat with red slacks. Her silver hair is still thick. Her eyes are gray and she is always smoking a pipe.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Diesa was raised in a hard working conservative environment. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She inherited the family business which she has now maintained for 3 years.

Motivation: She is wracked by social anxiety; and to unite with her brother

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Family. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Diesa Broodfist, Female Dwarf Expert 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp. 1 Chain shirt.


Social Check DCs

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