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Advanced [show]


Kite Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is short and black. His eyes are copper and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kite fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Joker, Logical, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Servant

Voice: Whispers

Attributes [hide]

Kite Of Ale, Male Tabaxi Aristocrat 4
Medium (6'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Bloodstone (70 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Hugh Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely grey suit with tan socks and a vest with buckled shoes. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family Hugh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hugh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Addict, Insane. Bonds: Criminal record. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Hugh Ainsworth, Male Human Adept 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)10 (+0) 11 (+0)14 (+2)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Matilda Yorke, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a grey small hat and grey clothes. Her blonde hair is singed and shortened. Her eyes are brown and catlike.

Personality: She loves telling others what to do and how they should feel about things. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a white middle class family as the only child. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is content

Ideals: Opinionated. Flaws: Ugly, Mundane, Fearful. Bonds: Rich. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Matilda Yorke, Female Human Adept 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp. Tourmaline (80 gp). 1 Small steel mirror.


Social Check DCs


Nicor Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: Calm and collected, he is a well trained Merchant. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Spice Merchant, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. He has worked as a Merchant like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new merchant responsibilities is difficult

Flaws: Ugly, Secretive. Bonds: Poor, Immigrant, Job. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Nicor Temperance, Male Tiefling Commoner 7
Medium (5'2") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 15 (+2)17 (+3)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Star rose quartz (20 gp). Sardonyx (20 gp).


Social Check DCs


Beiro Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His white hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a wizard, Beiro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Beiro never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To prove his worth to the world.

Flaws: Shy, Impulsive. Bonds: Attractive, Mentor, In love. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Beiro Horineth, Male Elf Cleric 2
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 5 (-3)8 (-1) 10 (+0)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 160 gp. 1 Half-Plate.


Social Check DCs

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