Dagger Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a yellow coat with brown slacks. She has a moderate pudge and is not very fit. Her cinnamon fur is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: She speaks before she thinks and is too direct. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in the south to a Barkeep, Dagger learned a great deal about her mother's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She then took over the family business and is one of the better Barkeep for hire.
Motivation: She is greedy.
Flaws: Impulsive, Fearful. Bonds: Job, Rich. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 81 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 800 gp.
Eleanor Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this woman is dressed in earthy colors with a violet and grey handkerchief worn on her left side. Her head has been shaved. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She plays an instrument quite well.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. During her travels, Eleanor and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Eleanor discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Eleanor fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent father
Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer, Family. Occupation: Masseuse
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 60 gp.
Chad Ashton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a large brown jacket. His moppish blonde hair is in a traditional bowl cut. His brown eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.
History: The child of a Mortician, who enjoyed hunting, Chad was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Mortician again; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Joker. Flaws: Selfish, Antagonistic. Bonds: Nature, Job. Occupation: Actor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 102 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 3000 gp. Golden yellow topaz (1400 gp). Deep blue spinel (1400 gp). Tourmaline (80 gp). Aquamarine (1400 gp). Fiery yellow corundum (800 gp).
Williamina Yardley, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. Her long chestnut hair reaches down to her waist. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Williamina was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She hasn't been sleeping well lately.
Motivation: She loathes her own lifestyle.
Ideals: Justice. Flaws: Ugly, Insomniac, Depressed. Bonds: Family. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Breastplate. 1 Darkwood Buckler.
Bardryn Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a long auburn ponytail with little hanging trinkets. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Gifted from a young age, Bardryn studied abroad. Bardryn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Bardryn decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: Her spouse's relatives view her with great suspicion; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Criminal record, Family. Occupation: Brewer
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. Aquamarine (300 gp).
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