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Advanced [show]


Helen Wesley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With wild golden hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Beggar, Helen learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Beggar. She has worked as a Beggar like her father before her.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Entrepeneur, Extrovert. Flaws: Addict. Bonds: Job. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Helen Wesley, Female Human Rogue 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Athletics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Dondon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a hunchback. His moppish white hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Flaws: Ugly, Insomniac, Insane, Lazy. Bonds: Nature. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Dondon Goldfound, Male Halfling Adept 3
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 15
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)11 (+0) 16 (+3)7 (-2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Morkral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his chestnut hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Morkral reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive. Bonds: Rich, Immigrant, Military. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Morkral Torevir, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Orc, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 370 gp. 1 Masterwork Common Melee.


Social Check DCs


Jabbie Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of death around his neck, and a scythe on his belt. His hair is greying and his face has many wrinkles. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Jabbie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jabbie. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Fighting, Optimist. Bonds: Attractive, Religious, Criminal record. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Jabbie Musgraben, Male Gnome Barbarian 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Markosian Despair, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She likes to wear ponchos typically of a light black in addition to tight pants. Beneath her clothing is a huge mess of scar tissue. Her hair is greying and her face has many wrinkles. Her thin eyebrows rest above her beady red eyes.

Personality: She speaks before she thinks and is too direct. She pushes her goals aggressively. She is also a coward if confronted.

History: When she was but 3 years old her parents immigrated from the north. Markosian was born on a far northern desert where she grew up under the tutelage of her mother, an expert Body Guard. She left for the north, certain she would find work there.

Motivation: Marry her brother to traveling adventurers; and wants to raise her children well

Flaws: Ugly, Impulsive, Fearful. Bonds: Slave, Immigrant, Family. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Markosian Despair, Female Tiefling Rogue 8
Medium (5'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills History +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1200 gp. Aquamarine (1500 gp). Aquamarine (1500 gp).


Social Check DCs

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