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NPC Generator

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Advanced [show]


Nimble Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel broad hat and pastel clothes. Her yellow fur is matted, messy, and big. Her face is scarred and worn.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born to a criminal king-pin and mafia family When Nimble reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Being a Mason kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable.

Flaws: Ugly, Disease, Shy. Bonds: Criminal record, Military. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Nimble Shore, Female Tabaxi Warrior 6
Medium (5'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)11 (+0) 12 (+1)15 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Jezean Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'6" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her left leg appears badly burned and disfigured. Her red crest is long and unkept. Her fierce red eyes like to dwell on things.

Personality: She likes to make people angry or surprised. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Jezean was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Jezean's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A rival would like her out of the picture.

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Jezean Verthisathurgiesh, Female Dragonborn Commoner 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)8 (-1) 12 (+1)7 (-2)
Skills Investigation +1, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Dell Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: 3'1" and lanky with angular features, she is an attractive figure. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is heavily combed to the left. Her eyes are violet.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Dell lived on a farm with her father, near the main road leading to a nearby town. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She wants nothing more than to rejoin the army; and wants to raise her children well

Ideals: Fighting. Bonds: Attractive, Job, Military, Family. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Dell Tosscobble, Female Halfling Fighter 8
Small (3'1") Halfling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 77 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +5

Possessions: 12000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp).


Social Check DCs


Duvamil Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses well, typically a more casual-formal manner. She wears a broad hat to hide her balding. This amber eyed easterner is not easily forgotten.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers; and an old rival family wants her found

Ideals: Athletic. Flaws: Hedonist, Disease. Bonds: Attractive, Family. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Duvamil Shadowcloak, Female Gnome Sorcerer 12
Small (3'1") Gnome, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 68 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)15 (+2) 16 (+3)15 (+2)
Skills Arcana +6, Insight +7
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666665

Possessions: 400 pp. Red spinel (110 gp). Brown-green garnet (110 gp). Alexandrite (1200 gp). Peridot (30 gp). Black pearl (1200 gp). Golden yellow topaz (1200 gp). White opal (800 gp). Citrine (30 gp). 1 Minor magic item.


Social Check DCs


Peter Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a moderate pudge and is not very fit. He has styled his red hair well, parting it to the right. His gray eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Ideals: Justice, Impeccable. Bonds: Adventurer, Criminal record, Job. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Peter Accord, Male Half-Elf Sorcerer 12
Medium (5'5") Half-Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 29 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills History +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (1100 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (60 gp).


Social Check DCs

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