Rael Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears blue trousers with green and black striped suspenders. He wears various colorful collared shirts. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are violet.
Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.
History: Rael was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and meet up once more with his childhood friend
Ideals: Joker, Artistic. Bonds: Poor, Adventurer. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp. Chrysoberyl (90 gp).
Frouse Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He has dyed his greying red hair a little too much giving a sharp red color. He has amber eyes and a tan hat with a green feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Frouse liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp.
Windy In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown fur is matted, messy, and big. She tend to wears goggles to shield her eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not trust anyone and sleeps with one eye open.
History: She was raised in a forest tribe. There was a wharf not far from home where she often wandered off to fish. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Insomniac. Bonds: Poor, Job, Nature. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1800 gp. Malachite (10 gp). Malachite (10 gp). Golden pearl (160 gp). 1 Minor magic item.
Left-Handed In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is renowned for her bright pastel dresses and hats. Her fur is gray and very short. Her eyes are amber.
Personality: Left-Handed is depressed about a lot of things. She tends to be a nihilist. She is used to getting what she wants. In part because she is a meticulous planner.
History: Left-Handed was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has set out to sabotage the competition.
Motivation: To prove her worth to the world; and sabotage a competitor
Ideals: Professionalism. Flaws: Depressed, Impulsive. Bonds: Attractive, Job. Occupation: Carter
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 17 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1800 gp. Gold and topaz bottle stopper cork (600 gp). An abacus with copper, silver and gold markers (30 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Silver ewer (30 gp). An abacus with copper, silver and gold markers (30 gp).
Godfrey Anderton, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He has wavy silver hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Courier business at a young age. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.
Motivation: He is unsatisfied with his job.
Ideals: Extrovert, Logical, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
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