Sun Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is renowned for her bright pastel dresses and hats. Her black fur is matted, messy, and big. She wears an eyepatch.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sun was born in the east. At a young age she loved to build and create. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She tends to her Detective job now, and dutifully fulfills any obligations she has.
Motivation: Wants to work out more often; and balancing her hectic life and new detective responsibilities is difficult
Ideals: Athletic, Optimist, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 6 (-2) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Obsidian (8 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Sannl Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her golden hair is braided into rings. Her eyes are hazel.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is frequently practicing swordplay.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Sannl was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Sannl's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Expand her business; and she seems to be bored by most things
Ideals: Persistence. Flaws: Mundane, Antagonistic. Bonds: Military, Job. Occupation: Soapmaker
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Zed Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'1". He wears skinny pants and wears a white and yellow robe with the hood down, and his gloved hand is found clutching a sai. His white hair is knotted and matted. His blue eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.
History: Zed was raised in a hard working conservative environment. He worked as a nervous Banker and found it very stressful. He struck the Banker job and began his own company from there.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and many dire rats want him driven away
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 7 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 110 pp. Chrysoberyl (140 gp). Black pearl (900 gp). White pearl (140 gp). Star ruby (1400 gp). Blue star sapphire (1400 gp). White pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kansif Budd, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her golden hair is matted, messy, and big. She has a dull look in her amber eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She got into the Architect business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She inherited the family business which she has now maintained for 6 years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Athletic, Disciplined. Flaws: Ugly. Bonds: Job. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Infernal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Decarabia Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is dressed in earthy colors with a green and grey handkerchief worn on her left side. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her brown hair is slicked back into a classic pompadour. Her half smiles and black eyes are beguiling and draw you in.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great joy in being the best Animal Trainer in town.
History: She was born on a small isolated farm. She has had some formal singing training, and achieved minor success. She became a Animal Trainer soon after.
Motivation: She has money and likes to spend it; and she is unsatisfied with her job
Ideals: Athletic, Artistic. Bonds: Rich, Attractive, Job, Nature. Occupation: Animal Trainer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
