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NPC Generator

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Advanced [show]


Philomena Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears red leather gloves, a red jacket, and tight pants. Her white hair is slicked back into a classic pompadour. Her blue unseeing eyes seem to look past you.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Philomena was born in the east. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now owns her own business.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Job, Poor. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Philomena Honeypot, Female Halfling Cleric 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)15 (+2) 12 (+1)8 (-1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Elven
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 16000 cp.


Social Check DCs


Merla Underbough, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears just a red suit. Her moppish red hair is in a traditional bowl cut. Her eyes are likewise green. Her teeth are white and perfect.

Personality: Merla is depressed about a lot of things. She tends to be a nihilist. When she's not drinking or sleeping the drinks off, she's doing music.

History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She has never given up on her music dream.

Motivation: She feels kind of lost in life.

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Merla Underbough, Female Halfling Druid 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 2000 sp. Cloth of gold vestments (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A roughly beaten golden orb (170 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


John Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He is generally well dressed albeit a few years behind the times. He wears a small hat to cover his moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Ideals: Persistence, Fighting, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

John Winthrop, Male Human Warlock 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 80 gp.


Social Check DCs


Ownka Winterbourne, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. Her golden hair is smooth and relatively long. She has gray eyes.

Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her martial abilities were realized during a raid on her village. She now mingles about in high society.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Fearful, Disease. Bonds: Rich, Job. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Ownka Winterbourne, Female Half-Orc Rogue 6
Medium (6'3") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 500 gp. Black opal (1400 gp). Moss agate (4 gp).


Social Check DCs


Reynard Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. He has moderate length golden hair. His blue unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small island village. He was an athlete and attended two major summer competitions. He never won. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Reynard Rothenel, Male Half-Elf Paladin 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 17 (+3)7 (-2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp.


Social Check DCs

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