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NPC Generator

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Advanced [show]


Tana Beren, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a fancy tan dress. Her red hair is wavy and long. Her eyes are a pleasant brown.

Personality: She acts crazy and hedonistic. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tana is combative with any and all who dare try her patience in the slightest.

History: Born to a pair of adventurers, Tana grew up listening to her mother's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Shipwright.

Motivation: She desires power and/or immortality; and she is unsatisfied with her job

Ideals: Justice. Flaws: Hedonist. Bonds: Attractive, Adventurer, Job. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Tana Beren, Female Gnome Aristocrat 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)14 (+2) 7 (-2)14 (+2)
Skills Medicine +0, Persuasion +4
Senses Passive Perception 8
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Masterwork Light steel shield.


Social Check DCs


Philomena Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many brown ritualistic tattoos. She wears a white costume with the symbols of strength on her torso. Her black hair is cut short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: Calm and collected, she is a well trained Detective. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the south. Her mother was a soldier and died while she was still young. Philomena was left her mother's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 13 years.

Motivation: She wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Logical. Bonds: Attractive, Job, Military, Immigrant. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Philomena Warmwater, Female Halfling Fighter 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)7 (-2) 13 (+1)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 300 sp.


Social Check DCs


Ar-Karo Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His hair is short and blonde. His green eyes are passionate and lively.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ar-Karo was born with his father's beautiful face. Ar-Karo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends

Flaws: Fearful. Bonds: Adventurer, Poor, Immigrant, Attractive. Occupation: Scribe

Voice: pre-pubescent

Attributes [hide]

Ar-Karo Barlow, Male Half-Orc Cleric 1
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp. 1 Masterwork studded leather.


Social Check DCs


Veit Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the north, but his parents moved at a very young age to the south. A gifted student he started as a Bather, but he got bored and became a Barrister. Recently the stress of being a Barrister has made it difficult for him to sleep.

Motivation: To be a Bather again; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Poor, Job, Immigrant. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Veit Eversharp, Male Dwarf Rogue 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 17 (+3)14 (+2)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kite Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears loose pants and a collared shirt complete with sweater beneath her coat. She has done her best to style her white fur to look like a famous performer. Her fierce blue eyes like to dwell on things.

Personality: She has a massive crush on the younger sibling of the Performer who has hired her part-time. She has a small toy that she constantly fidgets with.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered goblins who tried to eat her hand. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Flaws: Addict. Bonds: Has a crush, Religious, Enemies. Occupation: Performer

Voice: Stutters

Attributes [hide]

Kite Of World, Female Tabaxi Adept 17
Medium (6'4") Tabaxi, Chaotic Neutral (CR 17)
Armor Class 15
Hit Points 33 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 7 (-2)8 (-1) 14 (+2)13 (+1)
Skills History +5, Perception +8
Senses Passive Perception 18
Languages Common
Attacks Melee +5 / 5d4-1, Ranged +11 / 5d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1633332

Possessions: 700 pp. Blue-white diamond (5000 gp). Moonstone (40 gp). Aquamarine (700 gp). Hematite (5 gp). Moss agate (5 gp). Zircon (40 gp). Obsidian (5 gp). White pearl (110 gp). Aquamarine (700 gp). Jet (110 gp). Sardonyx (40 gp). Aquamarine (700 gp). Eye agate (5 gp). Banded agate (5 gp). Sardonyx (40 gp). Brown-green garnet (110 gp). Black pearl (700 gp). Fiery yellow corundum (1300 gp). Bloodstone (40 gp).


Social Check DCs

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