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NPC Generator

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Advanced [show]


Right-Handed Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He carries with him a set of longswords on his belt, each one with a aquamarine on the hilt. He wears a colorful flower in his lavender fur. His eyes are amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Right-Handed Running, Male Tabaxi Warrior 3
Medium (5'0") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 14 (+2)6 (-2)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Qemuel Revile, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His brown hair is lengthy. His gold unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, In love, Poor. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Qemuel Revile, Male Tiefling Cleric 3
Medium (6'1") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1000 sp.


Social Check DCs


Akmen Agony, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He usually wears his green robe and has his sai always slung over his shoulder. His black hair is slicked back into a classic pompadour. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Akmen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Tiefling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Akmen and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Akmen discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Akmen fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Hedonist, Disease. Bonds: Adventurer, Enemies. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Akmen Agony, Male Tiefling Adept 7
Medium (6'0") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)5 (-3) 9 (-1)12 (+1)
Skills Insight +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Hematite (12 gp). Amber (60 gp). Rhodochrosite (12 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aelar Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in violet turtlenecks beneath a brown coat with green slacks. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and to end his boredom

Flaws: Insane, Selfish, Mundane, Shy, Antagonistic. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Aelar Mellerelel, Male Half-Elf Warrior 12
Medium (5'2") Half-Elf, Neutral Good (CR 12)
Armor Class 10
Hit Points 95 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 19 (+4)17 (+3)
Skills Acrobatics +4, Survival +8
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +8

Possessions: 1000 gp. Bloodstone (30 gp). Tourmaline (80 gp). Chrysoberyl (80 gp). Bloodstone (30 gp). Violet garnet (600 gp). Amber (80 gp).


Social Check DCs


Eridred Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she has a large grey mantle and cape that has been intricately interwoven into her white robe. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are violet.

Personality: Eccentric and domineering, Eridred will drive conversation. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants to meet her childhood hero; and she is terrified, and will act out of fear

Ideals: Extrovert, Justice. Flaws: Fearful. Bonds: Slave, Adventurer. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Eridred Silveraxe, Female Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 20 (+5)13 (+1) 7 (-2)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 8000 cp.


Social Check DCs

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