Merihim Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is braided into rings. His gold eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Merihim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Merihim. He moves from town to town, unable to find a place to settle.
Motivation: A rival would like him out of the picture.
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Criminal record, Immigrant. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp.
Aym Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'2", this woman wears a simple green robe with red stripes complete with hood. Her hair is short and silver. Her black eyes dart from person to person.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She misses her home and complains about the freezing weather, even in summer.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Aym was born on a far southern mountains where she grew up under the tutelage of her father, an expert Navigator. She's since become an addict/alcoholic.
Motivation: To reunite with her old friends; and obtaining odd cultural dragonborn artifacts is her passion
Flaws: Addict. Bonds: Job, Immigrant, Slave, Adventurer. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
Possessions: 900 gp. Alexandrite (200 gp). Amber (40 gp). Lapis lazuli (8 gp). Rock crystal (50 gp). Freshwater pearl (8 gp). Obsidian (8 gp). Aquamarine (200 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fistula Westcott, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a black cloak and cross-gartered brown stockings. She wears her hair in dreadlocks. Her green eyes are slightly larger than normal.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done she does not care how it got done.
History: Fistula was born in the east. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fistula took refuge in the old dungeon and found the beat up lance and armor she uses now. She now travels the world, in search of power and loot.
Motivation: Retire the richest woman in the east; and she's looking for her big break
Ideals: Professionalism, Persistence, Entrepeneur. Bonds: Nature, Adventurer. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 90000 cp. Banded agate (13 gp). Amber (70 gp).
Bathin Gift, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears baggy green pantaloons and a white scarf. He has wavy brown hair. He has several tiny opal earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bathin took refuge in the ruined castle and found the beat up longbow and armor he uses now. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic, Insomniac. Bonds: Rich, Criminal record, Nature. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 38 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
Possessions: 300 pp. A small bag of saffron. (10 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Solid gold idol (1000 gp). Silver ewer (10 gp).
Lûga Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a white deerstalker hat and white clothes. His whole body is exceptionally muscular. He keeps his golden hair in a pixie cut. His thin eyebrows rest above his beady brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He got into the Seamstress business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and further expansion of business
Ideals: Joker, Artistic, Impeccable. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Seamstress
Voice: Stutters
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 55 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1000 gp.
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