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Advanced [show]


Alex Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Mundane, Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Alex Hampton, Male Human Commoner 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp. Brown-green garnet (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Knight uniform. He has moderate length brown hair. His eyes are likewise blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and an old rival family wants him found

Flaws: Ugly. Bonds: Job, Military, Rich, Family. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Crampernap Wildwander, Male Gnome Barbarian 10
Small (3'4") Gnome, Lawful Good (CR 10)
Armor Class 12
Hit Points 80 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 17 (+3)8 (-1)
Skills Insight +7, Nature +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 3000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Sapphire pendant on gold chain (1900 gp). A necklace of small pink pearls (3000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Silver comb with moonstones (400 gp). 1 Minor magic item.


Social Check DCs


Rael Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in a clean blue cloak covering his clean studded leather. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his brown eyes.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Rich, Job. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Rael Erenaeth, Male Elf Cleric 13
Medium (5'2") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 43 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)8 (-1) 12 (+1)10 (+0)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 2000 gp. Moonstone (20 gp). Freshwater pearl (8 gp). Lapis lazuli (8 gp). Alexandrite (1100 gp). Smoky quartz (20 gp). Amber (160 gp). Smoky quartz (20 gp). Deep green spinel (160 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pirithin Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red armored body suit, with a simple pastel line shooting up and back down. He is bristling with hidden weapons, mostly whips and daggers. He keeps his red hair in a flapper bob. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To end his boredom; and a rival would like him out of the picture

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Criminal record. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Pirithin Stoutman, Male Halfling Warrior 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 16 (+3)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Freshwater pearl (12 gp). Moss agate (12 gp). Deep blue spinel (300 gp).


Social Check DCs


Fallond Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is black. His eyes are likewise brown. His teeth are white and perfect.

Personality: Fallond wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Athletic, Disciplined. Bonds: Rich, Attractive. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Fallond Ironfist, Male Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)7 (-2) 16 (+3)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1 Silk rope.


Social Check DCs

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