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NPC Generator

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Advanced [show]


Zaffrab Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue deerstalker hat and blue clothes. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Zaffrab hails from a village terrorized by orcs. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Nothing but the best is good enough for him; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Impeccable. Bonds: Attractive, Job, Enemies. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Zaffrab Timbers, Male Gnome Sorcerer 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)14 (+2) 16 (+3)10 (+0)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1700 sp.


Social Check DCs


Guy Churchill, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and tends to wear a grey poncho over his likewise colored trousers and shirt. He has moderate length black hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many orcs want him driven away; and revenge

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Enemies, Mentor. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Churchill, Male Human Paladin 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Athletics +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 sp. A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Veloptima Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a lot of dark rich colors, with gold accents. She wears her silver hair up in a very large beehive style do. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a small toy that she constantly fidgets with.

History: Veloptima was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is her passion

Flaws: Antagonistic, Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Veloptima Wildwander, Female Gnome Rogue 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)7 (-2) 15 (+2)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Rimple Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is braided into rings. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a necromancer, Rimple was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Insane. Bonds: Rich, Religious, Criminal record, Mentor. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Rimple Pilwicken, Male Gnome Sorcerer 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp.


Social Check DCs


Heskan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with top hat. His white crest has been sun bleached extensively. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Immigrant, Nature. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Heskan Xephyrbahnor, Male Dragonborn Warlock 1
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 70 gp.


Social Check DCs

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