Cloak Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Sailor. He keeps his black fur in a pixie cut. He wears crescent spectacles with a black brim.
Personality: Cloak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: Cloak was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job.
Ideals: Artistic, Persistence. Bonds: Job, Poor, Adventurer. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp.
Beloril Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered sickle and tarnished bastard sword as well. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 15
Hit Points 43 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 21 (+5) | 10 (+0) | 7 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +9 / 3d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Sardonyx (60 gp). Jet (40 gp). Red-brown spinel (40 gp). Red garnet (40 gp). Black opal (1400 gp). Sard (60 gp). Red spinel (40 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Engong Appleton, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a worn and beaten armor. She has shaved her head bald. She has several tiny sapphire earrings on each ear.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found.
Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Interpreter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Sora Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear green clothing when she does not wear armor. Her crest is white and curly. She has red eyes and a green hat with a tan feather.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Sora was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Carter job and began her own company from there.
Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Job, Poor, Attractive. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 129 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 1000 gp. Rock crystal (60 gp). Chrysoprase (60 gp). Golden yellow topaz (1200 gp). Black pearl (1200 gp). Black pearl (1200 gp). 1 Medium magic item.
Harbek Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. His small hat is riddled with cuts and holes. His blue eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Sold as a small child to a slaver, Harbek was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Mentor, Nature. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 300 sp. Amber (150 gp). Amethyst (150 gp). Red spinel (150 gp).
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