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NPC Generator

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Advanced [show]


Melissa Callan, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a violet top hat and violet clothes. Her moppish silver hair is in a traditional bowl cut. Her ears are large.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does not trust anyone and sleeps with one eye open.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Melissa has worked very hard to control her curse. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: To reunite with her old friends; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Insomniac, Disease. Bonds: Immigrant, Adventurer. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Melissa Callan, Female Half-Elf Warlock 7
Medium (4'9") Half-Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 900 gp. Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Gyula, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants, and he perpetually has his glaive ready. His golden hair is smooth and relatively long. His eyes are amber and beady.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Fighting, Logical, Gifted. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Gomory Gyula, Male Human Paladin 2
Medium (5'7") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 10 (+0)8 (-1)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is still thick. His eyes are a pleasant brown.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: He was born several months after his mother was called into army service. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Carter like his mother before him.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Fearful, Insane. Bonds: Job, Military. Occupation: Carter

Voice: Spanish accent

Attributes [hide]

Theodoric Staurheim, Male Half-Elf Aristocrat 2
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 16 (+3)14 (+2) 12 (+1)17 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +5

Possessions: 120 gp.


Social Check DCs


Nimble Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear, and carries shields. His yellow fur is braided into rings. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Nimble was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Nimble Of Ale, Male Tabaxi Wizard 3
Medium (5'4") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)16 (+3) 14 (+2)18 (+4)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Infernal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2300 sp. A miniature golden chest with tiny emeralds lining the top (90 gp).


Social Check DCs


Antrara Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears just a green suit. Her rusty crest is unkempt and raggedy. She is baby faced.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Antrara hails from a village terrorized by drow. Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes her a fraud.

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Antrara Orexijandilin, Female Dragonborn Adept 12
Medium (6'6") Dragonborn, Chaotic Good (CR 12)
Armor Class 12
Hit Points 49 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills Arcana +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +9 / 3d10+5, Ranged +6 / 3d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 100 pp. Gold and topaz bottle stopper cork (600 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Cloth of gold vestments (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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