Tenena Welber, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tight fitting clothing which further accentuates her frame. Her white hair is heavily combed to the right. Her hazel eyes are slightly larger than normal.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an apprentice working in her father's forge. She has set out to sabotage the competition.
Motivation: Expand her business; and wants to work out more often
Ideals: Athletic, Gifted, Philantrophist. Bonds: Attractive, Poor, Job. Occupation: Cook
Voice: Italian accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Trym Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears white cloth garments or leather armor. She carries with her a set of hammers on her belt, each one with a amber on the hilt. Her brown hair is knotted and matted. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born to a Weaver, her mother struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect her home; and a deep hatred of illithids
Ideals: Fighting. Flaws: Cynical, Shy. Bonds: Attractive, Poor. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 2d8-4, Ranged +4 / 2d8+1, Grapple +1
Possessions: 200 gp. Large well-done wool tapestry (600 gp). Solid gold idol (1000 gp). Embroidered and bejeweled glove (2000 gp). Fire opal pendant on a fine gold chain (1500 gp).
Fragrant Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. He keeps his long beige fur kept up in a rat tail. His eyes are a pleasant hazel.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast desert. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Bonds: Rich, Job, Immigrant, Nature, Adventurer. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 44 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: Red-brown spinel (160 gp). White pearl (160 gp). Golden yellow topaz (200 gp).
Zanna Beren, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan broad hat and tan clothes. Her brown hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Zanna lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Her relatives are trying to arrange a marriage; and her name or reputation has been wronged in the past by drow, and she desires to right it
Flaws: Shy. Bonds: Rich, Family, Adventurer, Enemies. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Jasper (40 gp). 1 Masterwork Common Ranged Weapon.
Avice Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has no hair. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: Calm and collected, she is a well trained Locksmith. She uses divination through singing.
History: She was born the only child of a wealthy merchant. She worked as a nervous Locksmith and found it very stressful. She's also a talented Gardener, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and to be a gardener again
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 58 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 2200 gp. Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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