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NPC Generator

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Advanced [show]


Trail Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy gray fur. He is typically in his Locksmith uniform. He has a hunchback. He keeps his gray fur in a pixie cut. He has yellow eyes and a pastel hat with a violet feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born in the north to a Locksmith, Trail learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: Ugly, Shy, Racist. Bonds: Job. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Trail Of Ale, Male Tabaxi Aristocrat 1
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Insight +5, Performance +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Cory Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his kukri ready. His blonde hair is cut jaggedly and amateurishly. His blue eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the west, but his parents moved at a very young age to the east. In his 15th year, his parents were killed by a gnolls raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Ideals: Fighting, Optimist. Bonds: Attractive, Enemies, Immigrant. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Cory Alfonso, Male Half-Elf Bard 5
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 9 (-1)16 (+3)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 5000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp).


Social Check DCs


Aramil Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Aramil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. When Aramil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Mundane, Depressed. Bonds: Attractive, Military. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Aramil Iranapha, Male Elf Warrior 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 13 (+1)18 (+4)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Sardonyx (50 gp). Hematite (5 gp). Carnelian (50 gp).


Social Check DCs


Helen Melancon, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears grey leather gloves, a grey jacket, and tight pants. Her clothes are grease stained in places. Her silver hair is braided into rings. Her gray eyes peer out from beneath her deerstalker grey hat.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in a small forest village. A few years later when the east was not economically sound they moved to her current location. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Persistence, Fighting. Bonds: Poor, Immigrant, Nature. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Helen Melancon, Female Human Commoner 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Deception +5, Stealth +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 gp.


Social Check DCs


Melissa Nash, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears grey painted combat armor at almost all times. She keeps her blonde hair in a flapper bob. Her gray eyes dart from person to person.

Personality: She has a massive crush on the younger sibling of the Tanner who has hired her part-time. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she's in love

Ideals: Justice. Bonds: Has a crush, Criminal record, Religious. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Melissa Nash, Female Human Cleric 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp.


Social Check DCs

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