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NPC Generator

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Advanced [show]


Anne Myerscough, Female Human [Permalink]

Personal [hide]

Description: Standing 5'4", this woman wears grey leather gloves, a grey jacket, and tight pants. Her brown hair is lengthy. Her eyes are brown and catlike.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has all her life been fascinated with dancing.

History: She was born on a small isolated farm. Anne liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To end her boredom; and she seems to be bored by most things

Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Nature, Guardian. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Anne Myerscough, Female Human Cleric 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 17 (+3)8 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 20 gp.


Social Check DCs


Gale Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears rags and sports a simple walking cane. Her orange fur is still thick. She tend to wears goggles to shield her eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for her

Ideals: Opinionated, Impeccable. Flaws: Addict. Bonds: Poor, Criminal record. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Gale Paws, Female Tabaxi Cleric 6
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)10 (+0) 7 (-2)18 (+4)
Skills Intimidation +7, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Chrysoberyl (150 gp). Iolite (50 gp). Brown-green garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eida Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat, and sports empty pouches on her belt. Her head has been shaved. She is baby faced.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and wants to open a new tavern

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Eida Fastfoot, Female Halfling Druid 12
Small (2'10") Halfling, Neutral Good (CR 12)
Armor Class 11
Hit Points 38 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp. Malachite (5 gp). Azurite (5 gp). Star rose quartz (30 gp). Jet (50 gp). Peridot (30 gp). Onyx (30 gp).


Social Check DCs


Antinua Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, she is an attractive figure. She prefers to wear flannel. She keeps her long red hair kept up in a rat tail. She wears large thick round spectacles.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her brother to traveling adventurers.

Ideals: Gifted. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Antinua Beitz, Female Half-Elf Warlock 4
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)5 (-3) 17 (+3)14 (+2)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 500 gp. Zircon (30 gp). Chalcedony (30 gp). 1 Minor magic item.


Social Check DCs


Dustin Everly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy auburn hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by drow. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Cynical. Bonds: Attractive, Enemies, Mentor. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Dustin Everly, Male Human Barbarian 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 50 gp. Carnelian (20 gp).


Social Check DCs

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