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Advanced [show]


Ernest Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the large cave and found the beat up glaive and armor he uses now. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Sculptor, and he later adopted a second son.

Motivation: To protect his home; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Gifted. Bonds: Nature, Family, Guardian. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Ernest Wedgwood, Male Human Monk 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)11 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Aura Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has no fur. His blue eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Passionate. Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Aura Grass, Male Tabaxi Monk 3
Medium (6'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. 1 Chain shirt.


Social Check DCs


Pikar Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Pikar hails from a village terrorized by brigands. In his 18th year, his parents were killed by a brigands raid, leaving Pikar alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Flaws: Ugly, Insane, Impulsive. Bonds: Enemies, Job. Occupation: Cook

Voice: Speaks fast with a slight lisp

Attributes [hide]

Pikar Strongbones, Male Halfling Monk 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 7 (-2)13 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lorilla Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears suspenders and blue workpants. Her shirt is green, and she wears a heavy blue leather apron most of the time. Her long auburn hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are blue.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She pushes her goals aggressively. She is also a coward if confronted.

History: Lorilla was raised in a hard working conservative environment. After coming to the age of reason, Lorilla took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes; and sabotage a competitor

Ideals: Gifted, Impeccable. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Lorilla Maekkelferce, Female Gnome Cleric 5
Small (3'1") Gnome, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 800 gp. Black pearl (600 gp). Red garnet (100 gp). Malachite (5 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sweet Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a pastel suit. He has no fur. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. Through the years after Sweet was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Sweet's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Disease. Bonds: Guardian. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Sweet Of Wine, Male Tabaxi Warrior 6
Medium (6'5") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)8 (-1) 10 (+0)9 (-1)
Skills Persuasion +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. Jasper (50 gp). Lapis lazuli (6 gp). Deep green spinel (80 gp). Banded agate (6 gp). 1 Minor magic item.


Social Check DCs

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