Melech Victory, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He dresses in green turtlenecks beneath a tan coat with black slacks. Beneath his clothing is a huge mess of scar tissue. He has moderate length white hair. He wears an eyepatch.
Personality: He can speak with the recently deceased. He plays an instrument quite well.
History: The child of a Blacksmith, who enjoyed hunting, Melech was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He was granted druidic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Servant
Voice: Loud with bravado
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 28 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Elven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a yellow suit, red shirt, and white tie. He wears a colorful flower in his red hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Job, Poor. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Burgell Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his black hair. His blue eyes dart from person to person.
Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: From birth he was tutored by a cruel and relentless mentor. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: Many orcs want him driven away.
Ideals: Fighting, Gifted, Opinionated. Bonds: Attractive, Mentor. Occupation: Map Maker
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 7
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 3 (-4) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Auran
Attacks Melee +2 / 1d6+0, Ranged -2 / 1d6-4, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Azurite (8 gp).
Paela TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'10" when asserting herself. Her silver hair is kept up in a ponytail inside a broad hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She was born into a rich family. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. By chance she met her brother recently and the two have been together since.
Motivation: Money/treasure.
Ideals: Justice, Artistic. Flaws: Insane. Bonds: Rich, Family. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Draconic, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Amethyst (70 gp).
Lidda Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Merchant. She carries with her a set of sais on her belt, each one with a ruby on the hilt. Her black hair is cut jaggedly and amateurishly. This hazel eyed northerner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is used to getting what she wants. In part because she is a meticulous planner.
History: She comes from a rich northern family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lidda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lidda. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Fighting, Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Deep green spinel (140 gp).
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