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NPC Generator

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Advanced [show]


Jezean Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on her belt. Her brass crest is drawn into a tight pony tail with a rose scrunchie. She tend to wears goggles to shield her eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She works hard and plays hard.

History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was granted psionic powers by her dying sister.

Motivation: To end her boredom; and she seems to be bored by most things

Ideals: Gifted. Flaws: Hedonist, Mundane. Bonds: Rich. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Jezean Nemmonis, Female Dragonborn Expert 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 8 (-1)13 (+1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gnarsh Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black small hat and black clothes. He has moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He also hits on women, regardless of circumstances.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Priest father left him crippled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Insane, Disease. Bonds: Has a crush, Criminal record, Enemies. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Gnarsh Ridley, Male Half-Orc Adept 3
Medium (5'6") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 8 (-1)10 (+0)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Gimurt Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses like a well dressed Apothecary does. He has red hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gimurt was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Attractive, Military. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Gimurt Gorunn, Male Dwarf Wizard 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Murook Carlton, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her clothes are grease stained in places. She sports auburn long hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Murook was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Since then, she has sought to make the best of life.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Optimist. Bonds: Poor, Immigrant, Job, Family. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Murook Carlton, Female Half-Orc Fighter 6
Medium (5'1") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)8 (-1) 11 (+0)14 (+2)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His chestnut hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the east. As long as the job gets done he does not care how it got done.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Nature, Family. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Zephan Entropy, Male Tiefling Rogue 1
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 16 (+3)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1 Climber’s kit.


Social Check DCs

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