Uraim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He has a moderate pudge and is not very fit. His white hair is braided into rings. He has hazel eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.
History: Born in the east to a Barrister, Uraim learned a great deal about his father's area of expertise. A gifted student he started as a Fisher, but he got bored and became a Barrister. He left for the east, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new barrister responsibilities is difficult
Ideals: Impeccable. Flaws: Shy, Addict. Bonds: Job, Immigrant. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1900 sp. 1 Masterwork studded leather.
Vanchu Shelley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many brown ritualistic tattoos. She wears tight fighting clothing, which leaves very little to the imagination. Her hair, while still mostly silver, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She dropped out of school to support her sick mother, and resented it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vanchu fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise her children well; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 6)
Armor Class 10
Hit Points 28 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 5 (-3) | 7 (-2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
Possessions: 1 Minor magic item. 1 Minor magic item.
Eran Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She sports white clothing, slightly heavier than average wear. Her hair, while still mostly golden, has prominent grey streaks. She wears large thick round spectacles.
Personality: Her tongue was cut out and she uses sign language. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Crown-heir, Eran learned a great deal about her father's area of expertise. She was taken from her home at a very young age. She inherited the family business which she has now maintained for 4 years.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Job, Slave. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 15)
Armor Class 14
Hit Points 136 (15d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
Possessions: 3000 gp. Citrine (40 gp). Moonstone (40 gp). Lapis lazuli (6 gp). Alexandrite (800 gp). Lapis lazuli (6 gp). Golden yellow topaz (800 gp). Brown-green garnet (110 gp). Red-brown spinel (110 gp). Pink pearl (110 gp). Tourmaline (110 gp). Amber (110 gp). Jade (110 gp). Amber (110 gp). 1 Medium magic item.
Matilda Hackney, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears grey leather gloves, a grey jacket, and tight pants. Her brown hair is matted, messy, and big. Her amber eyes peer out from beneath her deerstalker grey hat.
Personality: She acts crazy and hedonistic. Flattery will make her almost putty in your hands.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Athletic. Flaws: Ugly, Hedonist, Selfish. Bonds: Rich. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 400 sp.
Grûblik Stanley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears baggy white pantaloons and a brown scarf. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His white hair has been sun bleached extensively. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Grûblik wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a mountains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and money/treasure
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
