Emeny Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'8" and is wearing the road beaten gear of a warrior. With wild brown hair. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She pushes her goals aggressively. She is also a coward if confronted.
History: The child of northern immigrants she idolized her father. Her father was very strict, and drilled into her lessons on being the perfect lady. She left for the north, certain she would find work there.
Motivation: She doesn't get along with people that don't share her tastes; and she is terrified, and will act out of fear
Ideals: Fighting, Impeccable. Flaws: Disease, Fearful. Bonds: Attractive, Immigrant. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Giant, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Doudra Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green cloak and cross-gartered grey stockings. She has a moderate pudge and is not very fit. Her crest, while still mostly silver, has prominent grey streaks. Her eyes are red and she is always smoking a pipe.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Herbalist arts, while her father instructed her in etiquette, music and courtly manner. Like her mother and her brother before her, after school she went straight into learning to become a Herbalist. She has worked as a Herbalist like her mother before her.
Motivation: Further expansion of business.
Ideals: Persistence, Optimist. Flaws: Insane. Bonds: Rich, Job. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Emeny Atterton, Female Human [Permalink]
Personal [hide]
Description: She wears a grey coat over a blue low-cut shirt, and a top hat upon her head. Her skin is fair and her fingers are delicate and long. She has a very tight haircut. She wears crescent spectacles with a black brim.
Personality: Her tongue was cut out and she uses sign language. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: The child of a Map Maker, who enjoyed hunting, Emeny was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion; and expand her business
Ideals: Opinionated. Flaws: Disease. Bonds: Nature, Family, Job. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Malachite (5 gp). 1 Magnifying glass.
Arnold Brandon, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His black hair is drawn into a tight pony tail with a dagger scrunchie. He has amber eyes and a grey hat with a black feather.
Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Arnold studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Retire the richest man in the west; and he has money and likes to spend it
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp. Golden yellow topaz (300 gp).
Nybarg Westbrook, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. He sports a flattop hair cut. His eyes are a pleasant green.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Flaws: Depressed, Hedonist, Disease, Insomniac. Bonds: Adventurer. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 600 gp. Aquamarine (600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!