Saphara Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a tight fitting black shirt and pants. Her silver crest is matted, messy, and big. Her eyes, though not visible through her cowl, are gold.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Saphara lived on a farm with her father, near the main road leading to a nearby town. Her father was a soldier and died while she was still young. Saphara was left her father's suit of armor and trained in its use and care. By chance she met her sister recently and the two have been together since.
Motivation: Doesn't want to be a Stylist and was forced into it by her family; and find a way to reverse the transformation of her sister
Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Military. Occupation: Stylist
Voice: Indian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Art In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. His fur, while still mostly red, has prominent grey streaks. He has yellow eyes and a pastel hat with a green feather.
Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.
History: Art was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Doesn't want to be a Scribe and was forced into it by his family.
Flaws: Addict, Secretive. Bonds: Family. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1400 gp.
Mâku Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses like a well dressed Mason does. He sports a flattop hair cut. His eyes, though not visible through his cowl, are amber.
Personality: He never swears and excessively uses polite adverbs when speaking. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Mâku was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and further expansion of business
Ideals: Optimist. Bonds: Job, Criminal record, Poor, Adventurer. Occupation: Mason
Voice: French accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 1 Minor magic item.
Cressel Guile, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. He has dyed his greying blue hair a little too much giving a sharp blue color. His eyes are black and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.
History: Cressel was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 18 (+4) | 10 (+0) | 21 (+5) |
Senses Passive Perception 10
Languages Common, Terran, Draconic, Gnoll, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 800 gp. Alexandrite (700 gp). Smoky quartz (60 gp). 1 Minor magic item.
Syllin Iathrana, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she has a large tan mantle and cape that has been intricately interwoven into her black robe. She keeps her red hair in a flapper bob. Her face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bather arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Bather
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Chrysoberyl (120 gp).
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