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Advanced [show]


Enidda Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses well, typically a more casual-formal manner. She has a long chestnut ponytail with little hanging trinkets. She wears crescent spectacles with a black brim.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Animals are drawn to her, and she is able to talk to them.

History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and she uses money and sex appeal to get what she needs

Ideals: Gifted. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Enidda Nucklestamp, Female Gnome Rogue 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 5000 sp. Red garnet (50 gp). Coral (50 gp). Chrysoberyl (50 gp). Deep green spinel (50 gp). 1 Minor magic item.


Social Check DCs


Raam Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly sais and falchions. His dark red hair, when down, is lengthy. His silver eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Raam took refuge in the old dungeon and found the beat up sai and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and to share knowledge with the world

Ideals: Justice, Logical. Flaws: Shy. Bonds: Criminal record, Nature. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raam Ideal, Male Tiefling Ranger 11
Medium (6'9") Tiefling, True Neutral (CR 11)
Armor Class 10
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills Insight +7, Nature +6
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2700 gp. Lapis lazuli (13 gp). Blue star sapphire (400 gp).


Social Check DCs


Seere Wisdom, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears light armors faded through time and improper care. Her black hair is long and unkept. She wears large thick round spectacles.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She invites people to come help in her community garden.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Seere Wisdom, Female Tiefling Expert 10
Medium (4'8") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 71 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Investigation +7, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal, Giant, Terran
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 15000 sp. Gold and topaz bottle stopper cork (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Jeweled electrum ring (3000 gp).


Social Check DCs


Shedinn Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered club and tarnished rapier as well. His wide-brimmed hat is riddled with cuts and holes. He has gold eyes and a green hat with a violet feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast forest. Shedinn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Family, Nature. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Shedinn Hshhsstoroth, Male Dragonborn Commoner 12
Medium (6'8") Dragonborn, Chaotic Good (CR 12)
Armor Class 14
Hit Points 55 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)12 (+1) 9 (-1)17 (+3)
Skills Athletics +7
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +7

Possessions: 400 pp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Jeweled electrum ring (8000 gp). Large well-done wool tapestry (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (2000 gp). Embroidered and bejeweled glove (4000 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item.


Social Check DCs


Rolf Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair and beard is wavy and long. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Half-Elves. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: To prove his worth to the world; and he wants revenge against gnolls

Flaws: Antagonistic, Mundane, Impulsive. Bonds: Rich, Enemies, Military. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Boleem, Male Half-Elf Expert 5
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Persuasion +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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