Raymond Clayton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He wears his blonde hair up. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with finding treasure.
History: Raymond was born in the east. At a young age he loved to build and create. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Debt. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 5 (-3) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp. 1 Banded mail.
Immeral Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Immeral was born in the west. At a young age he loved to build and create. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Justice, Persistence. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 43 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 3000 gp. Obsidian (11 gp). Chrysoprase (80 gp). Jasper (80 gp). Blue quartz (11 gp). Moss agate (11 gp). Fiery yellow corundum (1500 gp). Chrysoprase (80 gp). Jasper (80 gp).
Ghâm Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of shortspears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born in the north, but his parents moved at a very young age to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Meet up once more with his childhood friend; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting, Persistence. Bonds: Adventurer, Enemies, Immigrant. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 103 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
Possessions: 1600 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Cloth of gold vestments (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). A small bag of saffron. (60 gp). Brass mug with jade inlays (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). A roughly beaten golden orb (150 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Large well-done wool tapestry (200 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp). An abacus with copper, silver and gold markers (150 gp). 1 Medium magic item. 1 Medium magic item.
Kava Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears silk and lounges about seductively. Her black crest has been sun bleached extensively. She wears large thick round spectacles.
Personality: She likes to make people angry or surprised. She feeds upon the attention of others.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Brilliant and gifted she never wanted to apply herself. She's also a talented Architect, but doesn't like to broadcast it.
Motivation: She has money and likes to spend it; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Map Maker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 42 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Druidic, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 600 gp.
Millicent Blankley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her skin is fair and her fingers are delicate and long. She wears a small hat to cover her moderate length golden hair. Her eyes are gray and beady.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is frequently practicing swordplay.
History: She was born at the edge of vast desert. She has had some formal singing training, and achieved minor success. She has achieved small success as a Bricklayer.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job, Military, Nature. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp.
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