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NPC Generator

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Advanced [show]


Joan Bentley, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a simple grey robe with black stripes complete with hood. Her chestnut hair is well kept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born the only child of a wealthy merchant. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Joan began to lead the lost caravan. She has worked as a Brewer like her mother before her.

Motivation: Further expansion of business; and revenge

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Joan Bentley, Female Human Adept 1
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs


Solomon Barney, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, blue shirt, and white tie, and he perpetually has his longbow ready. He is bald on top and has large white tufts of hair around his ears. His violet unseeing eyes seem to look past you.

Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Solomon Barney, Male Human Commoner 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)13 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Guy Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many green ritualistic tattoos. He wears a yellow tunic with green highlights, and long tan pants that bunch up around his shoes. His black hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Half-Elf Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Durkin, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Auran, Giant, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He carries with him a set of shields on his belt, each one with a topaz on the hilt. He keeps his long auburn hair kept up in a rat tail. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of drow once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Sensitive, Mundane. Bonds: Attractive, Enemies. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Joser Thistletop, Male Halfling Druid 4
Small (3'4") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp.


Social Check DCs


Dadalan Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered brown stockings. He is physically well-built. He has moderate length silver crest. He has red eyes and a black hat with a brown feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south, but his parents moved at a very young age to the north. Dadalan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Depressed, Secretive, Fearful. Bonds: Immigrant, Nature. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Dadalan Grrrmmballhyst, Male Dragonborn Expert 6
Medium (6'4") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: Just what you see.


Social Check DCs

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