Ildrex Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He keeps his long rusty crest kept up in a rat tail. His eyes are a pleasant gold.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Ildrex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the west to a Fletcher, Ildrex learned a great deal about his father's area of expertise. Through the years after Ildrex was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ildrex's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Fletcher for hire.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 280 gp. 1 Half-Plate.
Quespa Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a black tunic with green highlights, and long white pants that bunch up around her shoes. Her silver crest is still thick. She has gleaming, smiling red eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Quespa took refuge in the large cave and found the beat up sickle and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants a kiss; and she has passion for adventuring and risk
Ideals: Optimist, Philantrophist. Bonds: Nature, Has a crush, Adventurer. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 sp.
Odo Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears just a violet suit. His hair is black and very short. This hazel eyed easterner is not easily forgotten.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.
History: Odo hails from a village terrorized by goblins. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Fearful. Bonds: Enemies, Adventurer, Family. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Draconic, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Aline Cooper, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears clothing that is held on in multiple layers but all of it is in poor condition. She is an epitome of beauty. She has red hair. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Flattery will make her almost putty in your hands.
History: Aline was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Aline abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Passionate. Flaws: Selfish. Bonds: Poor, Attractive, Adventurer. Occupation: Herbalist
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Blue quartz (5 gp).
Geva Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an entirely yellow suit with brown socks and a vest with buckled shoes. Her white hair is well kept. Her eyes are green.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Geva studied abroad. Cursed with unlife at a very young age, Geva has worked very hard to control her curse. She was granted druidic powers by her dying sister.
Motivation: To get a good night's sleep; and balancing her hectic life and new mortician responsibilities is difficult
Ideals: Gifted. Flaws: Selfish, Insomniac, Disease. Bonds: Immigrant. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp. 1 Everburning torch.
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