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NPC Generator

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Advanced [show]


Raam Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He has red eyes and a black hat with a brown feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Scribe. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To clean up the streets; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Adventurer, Guardian. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Raam Swift, Male Tiefling Adept 8
Medium (6'8") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 20000 cp. Rose (20 gp). Chrysoberyl (40 gp). Moss agate (9 gp). Carnelian (20 gp). Sardonyx (20 gp).


Social Check DCs


Cloud Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He has wavy yellow fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Cloud Of Ale, Male Tabaxi Ranger 9
Medium (6'10") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 12000 sp.


Social Check DCs


Joser Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male very much looks the part of a Cartwright. He is tall, broad shouldered and powerfully built. His blonde hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a brothel owner, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy, Fearful. Bonds: Job, Mentor. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Joser Goldfound, Male Halfling Wizard 5
Small (3'1") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 15 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Goblin, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Riswynn Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She dresses in brown turtlenecks beneath a grey coat with tan slacks, marred by teas. She has slicked back golden hair. Her eyes are likewise brown.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Riswynn is combative with any and all who dare try her patience in the slightest.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. There was a wharf not far from home where she often wandered off to fish. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and to reunite with her old friends

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Military, Nature. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Riswynn Trueanvil, Female Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 8 (-1)13 (+1)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1400 sp. Rose (80 gp). Bloodstone (80 gp). Aquamarine (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Williamina Breeden, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a faded coat and loose pants complete with small hat. Her golden hair is smooth and relatively long. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich southern family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Williamina never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Rich, In love. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Williamina Breeden, Female Human Rogue 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)15 (+2) 16 (+3)4 (-3)
Skills Religion +4
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 300 sp.


Social Check DCs

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