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Advanced [show]


Shamil Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. She is physically well-built. Her chestnut hair is cut short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She acts crazy and hedonistic. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Shamil grew up listening to her father's many stories. She found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. In the meantime she has taken over work as a Barber and occasionally as a mercenary.

Motivation: She is wracked by social anxiety; and further expansion of business

Flaws: Hedonist, Fearful. Bonds: Adventurer, Job. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Shamil Glittergem, Female Gnome Rogue 10
Small (3'6") Gnome, Chaotic Good (CR 10)
Armor Class 12
Hit Points 51 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 10 (+0)8 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 19000 sp.


Social Check DCs


Ur-Masi Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Masseuse like his mother before him.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Job. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ur-Masi Wentworth, Male Half-Orc Barbarian 1
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2

Possessions: 5000 cp. Blue quartz (8 gp).


Social Check DCs


Amûg Thornton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His golden hair is styled in orderly dreadlocks. His eyes are violet and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Amûg is combative with any and all who dare try his patience in the slightest.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Amûg took refuge in the large cave and found the beat up dagger and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved

Ideals: Disciplined, Justice, Gifted. Bonds: Attractive, Nature. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Amûg Thornton, Male Half-Orc Cleric 5
Medium (5'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 40000 cp. Onyx (50 gp). Red spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'10" northern man, he wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His fur is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Drifting is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 6 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drifting Of Claws, Male Tabaxi Bard 4
Medium (6'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp. 1 Half-Plate.


Social Check DCs


Quick Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who has a large brown mantle and cape that has been intricately interwoven into her blue robe, she is not a threatening figure. Her white fur is lengthy. Her fierce green eyes like to dwell on things.

Personality: Stoic and calm, she prefers to meditate than take action. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in the south. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has since lost track of the people in her past.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Disciplined. Bonds: Family, Immigrant, Criminal record, Religious. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Quick Mirror, Female Tabaxi Warrior 3
Medium (4'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)10 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs

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