Frederick Redfield, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is white and curly. His green eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Joker, Fighting. Bonds: Nature, Slave, Enemies. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp.
Adrie Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She tends to wear a large blue jacket. She keeps her red hair in a flapper bob. She has gleaming, smiling gray eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. When she's not drinking or sleeping the drinks off, she's doing music.
History: Born to a Stylist, her father struggled to pay the bills. Her father took her hunting and taught her how to get in the mind of other creatures. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Poor, Nature, Adventurer. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Siffress Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She wears just a tan suit, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. She sports a flattop hair cut. She has a tattooed face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Siffress grew up listening to her mother's many stories. She moved from fad to fad and when she turned 15 she discovered singing. She is searching for what she claims is her rightful reward.
Motivation: She wants nothing more than to rejoin the army; and she wants to meet her childhood hero
Ideals: Joker, Artistic. Bonds: Rich, Adventurer, Military. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
Nemeia Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black wide-brimmed hat and black clothes. She is bristling with hidden weapons, mostly warhammers and swords. Her hair is blue, silky, and of moderate length. This gold eyed easterner is not easily forgotten.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Flattery will make her almost putty in your hands.
History: Born in the east to a Tanner, Nemeia learned a great deal about her father's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She then took over the family business and is one of the better Tanner for hire.
Motivation: Seeks redemption.
Flaws: Selfish. Bonds: Criminal record, Attractive, Job. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 19 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: A delicate silver chain set with a tourmaline (10 gp). Solid gold idol (400 gp). 1 Minor magic item.
Ilde Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She carries with her a set of sickles, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly red, has prominent grey streaks. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She speaks before she thinks and is too direct. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was raised in a plains tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is terrified, and will act out of fear; and to prove her worth to the world
Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Nature, Immigrant. Occupation: Sellsword
Voice: Rolls R's
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 5000 sp. 1 Minor magic item.
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