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NPC Generator

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Advanced [show]


Falkrunn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She will rave to anyone who will listen. She is a logical person and will generally grow upset if things defy logic and science.

History: Falkrunn was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Carpenter for hire.

Motivation: Further expansion of business; and to be a bricklayer again

Ideals: Logical. Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Falkrunn Trueblood, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Korfel Amastacia, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Unemployed, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his sister recently and the two have been together since.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Korfel Amastacia, Male Elf Rogue 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Melancon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. His hair is short and black. He has hazel eyes and a brown hat with a green feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother.

Ideals: Athletic, Joker, Artistic. Bonds: Family, Poor. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Trym Melancon, Male Human Adept 11
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)7 (-2) 12 (+1)16 (+3)
Skills Animal Handling +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 24000 sp. Moonstone (20 gp). Aquamarine (1200 gp). Chalcedony (20 gp). Rhodochrosite (12 gp). Onyx (20 gp). Amethyst (110 gp). Moonstone (20 gp). Smoky quartz (20 gp). 1 Minor magic item.


Social Check DCs


Norman Marston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear grey clothing when he does not wear armor. His long black hair is drawn into a two foot long braid. His fierce brown eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Navigator and found it very stressful. He struck the Navigator job and began his own company from there.

Motivation: Wants to open a new tavern; and to find somewhere to settle down

Ideals: Joker, Philantrophist. Flaws: Mundane. Bonds: Slave, Job. Occupation: Navigator

Voice: German accent

Attributes [hide]

Norman Marston, Male Human Barbarian 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 7 (-2)16 (+3)
Skills History +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp. Eye agate (16 gp). 1 Banded mail.


Social Check DCs


Oriel Beitz, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her red hair in a flapper bob. Her eyes are violet and catlike.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. She has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. She hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with her old friends.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Military. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Oriel Beitz, Female Human Paladin 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs

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