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NPC Generator

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Advanced [show]


Aline Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a lot of dark rich colors, with gold accents. She keeps her black hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born to a Weaver, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Poor. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Aline Hanali, Female Half-Elf Barbarian 3
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)7 (-2) 16 (+3)12 (+1)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Zagga Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is dressed in earthy colors with a white and tan handkerchief worn on her left side. She wears her black hair up. Her eyes are green and beady.

Personality: She dislikes all the random violence that takes place in the south. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful wizard made her what she is. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Zagga Ramsey, Female Half-Orc Expert 2
Medium (4'9") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)8 (-1) 9 (-1)8 (-1)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 80 gp.


Social Check DCs


Bharash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his club always slung over his shoulder. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His rusty crest is knotted and matted. His gold eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bharash took refuge in the old dungeon and found the beat up club and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He is greedy.

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Bharash Qyxpahrgh, Male Dragonborn Expert 3
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Deep blue spinel (300 gp). Jet (60 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Buckler.


Social Check DCs


Gerald Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His silver hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter

Ideals: Gifted. Bonds: Rich, Attractive, Job, Family, Criminal record. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Westcott, Male Human Commoner 2
Medium (6'2") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 390 gp.


Social Check DCs


Art On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a pastel costume with the symbols of luck on his torso. He keeps his brown fur in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered east to less war torn lands. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To settle down with his crush; and he's in love

Ideals: Fighting. Flaws: Antagonistic, PTSD, Secretive. Bonds: Has a crush. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Art On the Water, Male Tabaxi Aristocrat 14
Medium (5'0") Tabaxi, Lawful Good (CR 14)
Armor Class 13
Hit Points 75 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Insight +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3

Possessions: Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (2400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (3000 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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