Skog Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and beady.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Skog hails from a village terrorized by brigands. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Ugly, Mundane, Fearful, Racist. Bonds: Enemies. Occupation: Healer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp.
Dreali Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears just a yellow suit. He has no hair. He is baby faced.
Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Merchant mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to find somewhere to settle down
Flaws: Ugly, Disease, Addict, Mundane. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: Alexandrite (1400 gp). Red spinel (50 gp). Blue quartz (11 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.
Dûgza Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with small hat. His chestnut hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants a kiss; and he's in love
Ideals: Optimist, Persistence. Flaws: Secretive. Bonds: Slave, Has a crush. Occupation: Adventurer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 62 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Giant, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60 pp. Rock crystal (50 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item.
Susannah Springfield, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman dresses well, wearing grey shirts, loose pants, and blazers most of the time. She has styled her silver hair well, parting it to the left. Her fierce violet eyes like to dwell on things.
Personality: She is witty, but her monotone delivery comes off as unnerving She is frequently practicing swordplay.
History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is wracked by social anxiety; and she wants nothing more than to rejoin the army
Ideals: Joker. Bonds: Attractive, Poor, Military, Nature. Occupation: Roofer
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 140 gp. Amethyst (80 gp).
Sun Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown coat over a green low-cut shirt, and a top hat upon his head. He has styled his black fur well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments
History: He was born in a small desert village. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He now owns his own business.
Motivation: Doesn't want to be a Mayor and was forced into it by his family; and wants to open a new tavern
Ideals: Gifted. Flaws: Emotional. Bonds: Nature, Job, Family. Occupation: Mayor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 76 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +5
Possessions: Embroidered silk and velvet mantle with numerous moonstones (3000 gp). A silver and pearl hairclip (20 gp). Brass mug with jade inlays (600 gp). A small bag of saffron. (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!