Findex Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a green costume with the symbols of her god on her torso. Her red crest is greasy and uncared for. Her fierce red eyes like to dwell on things.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Findex was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Blacksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 18000 sp.
Trym Emsworth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a small hat to cover his moderate length blonde hair. His amber eyes are passionate and lively.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trym lived on a farm with his mother, near the main road leading to a nearby town. In his 13th year, his parents were killed by a orcs raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Locksmith like his mother before him.
Motivation: An old rival family wants him found; and sabotage a competitor
Flaws: Insane. Bonds: Job, Military, Family, Enemies. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Leaf Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She dresses in collared shirts and wears a proper scarf over her head. Her fur is short and white. Her eyes are likewise yellow.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born in the west to a Bricklayer, Leaf learned a great deal about her father's area of expertise. Her childhood dream was to be a Unemployed, but she was a colossal failure. She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.
Motivation: Marry her brother to traveling adventurers.
Flaws: Racist. Bonds: Attractive, Poor, Family, Job. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 14)
Armor Class 10
Hit Points 103 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
Possessions: 2000 gp. Blue sapphire (1600 gp). Violet garnet (1000 gp). Chrysoberyl (160 gp). Red spinel (160 gp). Blue sapphire (1600 gp). Blue quartz (8 gp). Azurite (8 gp). Violet garnet (1000 gp). Eye agate (8 gp). Malachite (8 gp). Violet garnet (1000 gp). Moonstone (70 gp). Citrine (70 gp). Rhodochrosite (8 gp). Black star sapphire (1600 gp). 1 Minor magic item.
Olunt Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His silver hair is cut short with large spiked bangs in the front. His half smiles and violet eyes are beguiling and draw you in.
Personality: He likes to make people angry or surprised. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Religious, Criminal record. Occupation: Unemployed
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1400 sp.
Nalral Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey coat over a black low-cut shirt, and a top hat upon his head. His hair is golden and curly. He has a tattooed face.
Personality: Calm and collected, he is a well trained Crown-heir. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of northern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted from career to career and currently works as a Crown-heir.
Motivation: Wants to work out more often; and to reunite with his old friends
Ideals: Optimist, Athletic. Bonds: Job, Immigrant, Adventurer. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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