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Advanced [show]


Immeral L'Fondant, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. He wears a broad hat to cover his moderate length red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, In love, Rich. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Immeral L'Fondant, Male Half-Elf Wizard 12
Medium (4'9") Half-Elf, Neutral Good (CR 12)
Armor Class 10
Hit Points 11 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills History +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his golden hair up. His eyes are likewise violet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargrim is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the east. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Justice. Bonds: Job, Poor, Adventurer, Slave. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Fargrim Trueanvil, Male Dwarf Wizard 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 28 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)13 (+1) 9 (-1)7 (-2)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 400 pp. Lapis lazuli (8 gp). Deep blue spinel (1300 gp). Emerald (1600 gp). Hematite (8 gp). Eye agate (8 gp). Chrysoprase (30 gp). Amber (40 gp). Chalcedony (30 gp). Alexandrite (1300 gp).


Social Check DCs


Kilvar Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey coat over a brown low-cut shirt, and a feathered hat upon his head. He is portly but not overly obese. He wears a colorful flower in his chestnut hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Ideals: Persistence, Gifted. Bonds: Attractive, Guardian, Enemies. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Kilvar Orcfoe, Male Dwarf Bard 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 17 (+3)15 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1700 sp.


Social Check DCs


Flame Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears baggy pastel pantaloons and a black scarf. Her red fur has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is harsh and unforgiving.

History: Flame lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Expand her business; and someone believes her a fraud

Flaws: Antagonistic. Bonds: Job, Family, Adventurer, Enemies. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Flame Wing, Female Tabaxi Rogue 2
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 270 gp.


Social Check DCs


Antinua Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears dark leathers with embroidery. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her hazel eyes are passionate and lively.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a ruthless business woman, a trait she acquired from her father.

History: Born in the east to a Adventurer, Antinua learned a great deal about her father's area of expertise. She worked as a nervous Adventurer and found it very stressful. She got away from her former life and has fallen to alcoholism.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Addict. Bonds: Job. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Antinua Ariessus, Female Half-Elf Rogue 5
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 8 (-1)13 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 9
Languages Common, Elven, Halfling, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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